Practicing foliage workflow, this time with the assistance of SpeedTree :) Foliage textures were sculpted and polypainted in Zbrush. LOD0 flowers baked in Marmoset Toolbag. LOD0 250 tris, LOD1 110 tris.
Leaf and flower textures, created in Zbrush
Flower and leaf versions, rendered in Unreal
Reference